Halo Reach Tip of the Spear Walkthrough, How to Complete Tip of the Spear Alone on Legendary

 Halo Reach Tip of the Spear Walkthrough, How to Complete Tip of the Spear Alone on Legendary

Part 1: Tempest Perimeter
Throughout this mission, you will often need to adapt the loadout of a DMR and needle rifle. This is due to the fact that there is not enough DMR ammo to use your DMR to kill  38 super ammo for sale all enemies. However, if you use the needle rifle for killing Elites, Grunts, and Skirmishers while saving the DMR for only killing Jackals and far away targets, you will have enough ammo. There are a few key things to remember when using the needle rifle. First of all, it does not inflict enough damage to cause Jackals to drop their shields and requires two shots to remove a Grunt ultras helmet. Second, if you fire three needles into an unshielded target, it will create a supercombine explosion, killing that target. This way, you can kill Jackals with three hand shots and Grunt ultras with three body shots (instead of three headshots). Third, needle rifles are not as accurate as DMRs and only have a 2x zoom, so should not be used for killing far away targets.

You start this mission with a 45 ammo DMR, a 15 ammo grenade launcher, and sprint. You and Kat have just jumped out of a damaged warthog and need to push up the hill ahead of you. This is a relatively difficult fight because you have very little cover and there are two fuel rod shade turrets at the top of the hill.

Almost immediately, two banshees destroy the crashed warthog, making the carcass too small to use as cover. Immediately move behind any of the rocks and trees to your right to take cover from the enemy fire. Higher up the hill, there are two fuel rod shade turrets, four Grunts, five Jackals, and an Elite ultra with a concussion rifle. From your cover, begin DMR sniping the Grunts and Jackals, but pay close attention to the fuel rod shade turrets. The rocks you are using as cover will block most fuel rods that the shade fires at you, yet some may be able to hit you, so watch them at all times to stay safe.

After you kill the majority of the lighter infantry, push farther up the hill while staying on the right side of the road. Continue to use rocks and trees as cover from the shade turrets and Elite ultra. Kill any more Grunts and Jackals you find and swap your grenade launcher for the first plasma pistol you see. Overcharge this plasma pistol from cover, then use it to remove the Elite’s shields and kill it with a DMR headshot. As you move up the hill, you will come close enough to the shade turrets to kill the Grunts inside. Do this as soon as possible because it will allow you to move much more freely and safely. If you are having trouble shooting the Grunts in the shade turrets, you can also stun the turrets with your plasma pistols, forcing the Grunts exit. After killing any remaining enemies, a pelican will deploy a rocket hog near your position.

I do not suggest using this rocket hog to fight because the covenant will easily kill you and you will have no control of where the UNSC AI shoots. However, due to an error in Kat’s AI, she is unable to find her way to the next section and will stand at the drop zone of the pelican for the entire mission if you do not help her. To guide her, enter the rocket hog and drive next to her. She will then enter the passenger seat. This will allow you to transport Kat to the next section, where she then will be able to move on her own.

Drive down the path and you will come to a broken ramp. At the bottom of this ramp, you will see a large dip in t

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